Chivalry oif a fallen knight endcards7/25/2023 ![]() At 4K in A Plague Tale Requiem, for example, the RX 6700 XT can’t even manage 30 fps (and that’s with a more powerful CPU than the consoles have access to). That overhead is very important considering the thin performance margins consoles operate on. That gap is the overhead of the upscaling algorithm. In Uncharted Legacy of Thieves, for example, we saw a 62.6 fps average with FSR 2.0’s Quality mode (rendering at 1440p and upscaling to 4K). These upscaling tools render the game at a lower resolution, but you’re not getting the same performance as just running the game at that lower resolution there’s some overhead. Looking at FSR 2.0 as an example, AMD recommends an RX 5700 or RX 6700 XT (or higher) GPU to upscale to 4K. These upscaling features are fantastic for GPU-bound games, but they’re not free. ![]() AMD’s FidelityFX Super Resolution 2.0 (FSR) is also available, at least on the Xbox Series X. Instead, most consoles are using some in-house form of upscaling or opting for a feature like Unreal Engine’s Temporal Super Resolution (TSR). Unfortunately, features like DLSS and Intel’s XeSS aren’t available to consoles. Consoles have done it for years, and they continue to do it, and even obscenely powerful GPUs like the RTX 4090 benefit from upscaling features like Deep Learning Super Sampling (DLSS). The secret behind the best performance in games is upscaling. That includes pushing more intensive graphics features and better image reconstruction, which the PS5 and Xbox Series X don’t always have access to. Game developers aren’t idly waiting, especially those developing for both consoles and PC. It’s no secret that the PS5 is outselling the PS4, but even Sony recognizes that supply constraints are holding the console back from its full sales potential. If we follow the timeline of the previous generation, we would see a PS5 Pro around six months from now, even though many still can’t buy a base PS5. ![]() The PS5, for instance, is still sold out at most retailers and going for somewhere between $700 and $800 on the secondhand market. It doesn’t help that consoles feel much newer than they actually are. ![]() It’s not a one-for-one comparison - consoles benefit from a closed ecosystem that developers can target and optimize for - but it’s a good illustration of the demands of modern games and where “next-gen” consoles fit in that dynamic. Neither the PS5 nor Xbox Series X meets the recommended PC requirements, which are the specs the developer recommends for 1080p at 60 fps (let alone 4K at 60 fps). If you look at the recommended system requirements for A Plague Tale Requiem and Gotham Knights, that’s clear to see. Next-gen GPUs like the RTX 4090 are challenging that position, and developers are willing to leverage more demanding features to take advantage of more powerful hardware. The GPU is much more difficult to find an equivalent for, but it’s somewhere around an RX 6650 XT (read our RX 6600 XT review to get an idea about how that GPU performs in a PC).Īt launch, the GPU power of these consoles was highly competitive with PC, despite the fact that the CPU power was lagging behind. They both use a custom RDNA 2 GPU, as well, which is the same architecture AMD used for its RX 6000 graphics cards. It’s roughly equivalent to a Ryzen 7 3700X desktop CPU, minus a hair of clock speed. PS5 and Xbox Series X need to show us what they’re capable of in 2023īoth consoles come with a CPU that packs eight Zen 2 cores, the same architecture AMD used for its Ryzen 3000 desktop processors. I can’t believe I’m recommending Forspoken on PS5 over PC The Finals is the shake-up the competitive first-person shooter scene needs
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